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Abilties are a game mechanic that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. An Ability could be changed Evolution where the new Ability is determined by the former Ability and form change. Not every Ability is beneficial; some will hinder the user. The Hidden Ability is unlocked at level 100 if the Pokémon has one. In order to change the Ability, you must use an Ability Capsule.

List of Abilities

Currently 86 abilities have been added to the game.

# Name Effect First Second Hidden
004 Battle Armor Hard armor protects the Pokémon from critical hits. MS451 MS452
005 Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. MS185 MS213 MS438 MS081 MS082 MS462 MS369
007 Limber Its limber body protects the Pokémon from paralysis. MS053 MS106 MS132 MS427 MS428
009 Static The Pokémon is charged with static electricity, so contact with it may cause paralysis. MS025 MS026 MS125 MS172 MS239 MS100 MS101 MS145
015 Insomnia The Pokémon is suffering from insomnia and cannot fall asleep. MS150Y MS163 MS164 MS198 MS353 MS354 MS430 MS225 MS710 MS711
017 Immunity The immune system of the Pokémon prevents it from getting poisoned. MS143
019 Shield Dust This Pokémon's dust blocks the additional effects of attacks taken. MS013 MS265
020 Own Tempo This Pokémon has its own tempo, and that prevents it from becoming confused. MS235 MS079 MS080 MS325 MS326
024 Rough Skin This Pokémon inflicts damage with its rough skin to the attacker on contact. MS443 MS444 MS445
025 Wonder Guard Its mysterious power only lets supereffective moves hit the Pokémon.
026 Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves. MS092 MS093 MS109 MS110 MS201A MS329 MS330 MS337 MS338 MS343 MS344 MS355 MS358 MS380 MS380M MS381 MS381M MS433 MS436 MS437 MS455 MS479 MS480 MS481 MS482 MS488 MS615 MS635 MSSUL MSSUG
027 Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. MS285 MS286 MS590 MS591 MS045
028 Synchronize The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. MS151 MS177 MS178 MS196 MS197 MS280 MS281 MS282
029 Clear Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. MS072 MS374 MS375 MS376 MS719 MS599 MS600 MS601
032 Serene Grace Boosts the likelihood of additional effects occurring when attacking. MS206 MS385 MS492S MS648A MS113 MS175 MS176 MS242 MS440 MS468 MS585 MS586
038 Poison Point Contact with the Pokémon may poison the attacker. MS211
039 Inner Focus The Pokémon's intensely focused, and that protects the Pokémon from flinching. MS041 MS042 MS149 MS169 MS215 MS361 MS362 MS475M MS447 MS448 MS624 MS625 MS107 MS197 MS243 MS244 MS245 MS554
040 Magma Armor The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. MS218 MS219
041 Water Veil The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. MS320 MS321 MS418 MS419
043 Soundproof Soundproofing of the Pokémon itself gives full immunity to all sound-based moves. MS100 MS101 MS293 MS294 MS295
047 Thick Fat The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. MS003M MS183 MS184 MS298 MS325 MS326 MS143 MS446 MS220 MS221 MS498
048 Early Bird The Pokémon awakens twice as fast as other Pokémon from sleep. MS084 MS085 MS165 MS166 MS177 MS178
049 Flame Body Contact with the Pokémon may burn the attacker. MS126 MS240 MS467 MS662 MS663 MS218 MS219 MS607 MS608 MS609 MS146 MS485
052 Hyper Cutter The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. MS098 MS099 MS328
059 Forecast The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. MS351
064 Liquid Ooze Oozed liquid has strong stench, which damages attackers using any draining move. MS316 MS317 MS072
065 Overgrow Powers up Grass-type moves when the Pokémon's HP is low. MS001 MS002 MS003 MS152 MS153 MS154 MS252 MS253 MS254 MS387 MS388 MS389 MS495 MS496 MS497 MS650 MS651 MS722 MS723 MS724
066 Blaze Powers up Fire-type moves when the Pokémon's HP is low. MS004 MS005 MS006 MS155 MS156 MS157 MS255 MS256 MS257 MS498 MS653 MS654 MS655 MS725 MS726 MS727
067 Torrent Powers up Water-type moves when the Pokémon's HP is low. MS007 MS008 MS009 MS158 MS159 MS160 MS258 MS259 MS260 MS393 MS394 MS395 MS501 MS502 MS503 MS656 MS657 MS658 MS728 MS729 MS730
068 Swarm Powers up Bug-type moves when the Pokémon's HP is low. MS015 MS165 MS166 MS214 MS540 MS542 MS588 MS589
069 Rock Head Protects the Pokémon from recoil damage. MS371 MS372 MS185 MS369 MS438
072 Vital Spirit The Pokémon is full of vitality, and that prevents it from falling asleep. MS225 MS288 MS125 MS126 MS236 MS239 MS240 MS466 MS467
073 White Smoke The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
075 Shell Armor A hard shell protects the Pokémon from critical hits. MS080M MS098 MS099 MS131 MS589 MS616 MS387 MS388 MS389 MS501 MS502 MS503
079 Rivalry Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. MS610 MS611 MS612
080 Steadfast The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. MS447 MS448 MS475 MS236
083 Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. MS551
085 Heatproof The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. MS436 MS437
086 Simple The stat changes the Pokémon receives are doubled. MS399 MS400 MS527 MS528
089 Iron Fist Powers up punching moves. MS107 MS166
091 Adaptability Powers up moves of the same type as the Pokémon. MS015M MS448M MS474 MS133
092 Skill Link Maximizes the number of times multi-strike moves hit. MS190 MS424
097 Sniper Powers up moves if they become critical hits when attacking. MS116 MS451 MS452 MS015 MS021 MS022
101 Technician Powers up the Pokémon's weaker moves. MS424 MS802 MS052 MS053 MS235 MS286
105 Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. MS198 MS359 MS430 MS175 MS176 MS468
106 Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit. MS425 MS426 MS100 MS101
110 Tinted Lens The Pokémon can use "not very effective" moves to deal regular damage. MS048 MS163 MS164
111 Filter Reduces the power of supereffective attacks taken.
116 Solid Rock Reduces the power of supereffective attacks taken.
120 Reckless Powers up moves that have recoil damage. MS106 MS396 MS397 MS398
121 Multitype Changes the Pokémon's type to match the Plate or Z-Crystal it holds. MS493
126 Contrary Makes stat changes have an opposite effect. MS213 MS495 MS496 MS497
128 Defiant Boosts the Pokémon's Attack stat sharply when its stats are lowered. MS624 MS625 MS393 MS394 MS395 MS641 MS642
133 Weak Armor Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. MS218 MS219 MS629 MS630
136 Multiscale Reduces the amount of damage the Pokémon takes when its HP is full. MS149 MS249
137 Toxic Boost Powers up physical attacks when the Pokémon is poisoned.
138 Flare Boost Powers up special attacks when the Pokémon is burned. MS425 MS426
142 Overcoat Protects the Pokémon from things like sand, hail, and powder. MS577 MS578 MS579 MS629 MS630 MS372 MS540 MS541 MS542 MS589 MS616
143 Poison Touch May poison a target when the Pokémon makes contact.
145 Big Pecks Protects the Pokémon from Defense-lowering effects. MS629 MS630 MS661
152 Mummy Contact with the Pokémon changes the attacker's Ability to Mummy.
153 Moxie The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. MS551 MS559 MS560 MS130 MS214 MS373 MS430
154 Justified Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. MS647O MS058 MS059 MS359 MS448 MS475
155 Rattled Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. MS129 MS165 MS185 MS206 MS293 MS438
160 Iron Barbs Inflicts damage to the attacker on contact with iron barbs.
161 Zen Mode Changes the Pokémon's shape when HP is half or less. MS555
171 Bulletproof Protects the Pokémon from some ball and bomb moves. MS650 MS651
172 Competitive Boosts the Sp. Atk stat sharply when a stat is lowered. MS039 MS040 MS174
173 Strong Jaw The Pokémon's strong jaw boosts the power of its biting moves.
176 Stance Change The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield. MS681
178 Mega Launcher Powers up aura and pulse moves. MS009M
181 Tough Claws Powers up moves that make direct contact. MS006X MS376M
183 Gooey Contact with the Pokémon lowers the attacker's Speed stat. MS704 MS705 MS706
192 Stamina Boosts the Defense stat when hit by an attack.
195 Water Compaction Boosts the Pokémon's Defense stat sharply when hit by a Water-type move. MS769 MS770
196 Merciless The Pokémon's attacks become critical hits if the target is poisoned.
200 Steelworker Powers up Steel-type moves. MS781
203 Long Reach The Pokémon uses its moves without making contact with the target. MS722 MS723 MS724
209 Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack. MS778
210 Battle Bond Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. MS658
215 Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP. MS771
218 Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. MS759 MS760
221 Tangling Hair Contact with the Pokémon lowers the attacker's Speed stat.
230 Full Metal Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
231 Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full.
232 Prism Armor Reduces the power of supereffective attacks taken.